Wednesday, October 1, 2008

Review: Demon Hunters Role Playing Game Part 1


Remember when I promised to post something for the more experienced gamers? Today's the day. It's time to walk you through a game called Demon Hunters from the wonderful people at Dead Gentlemen Productions .
Remember The Gamers? Those people made a game. For those of you not familiar, this is the type of people we're dealing with.

In Demon Hunters you play an agent of the Brotherhood of the Celestial Torch, an organization charged by God with protecting humanity from supernatural entities, especial the forces of Hell.
The book comes with an intro DVD, done by the Dead Gentlemen and featuring characters from their Demon Hunters movie series, now available on DVD. This DVD is full of the morbid, ironic humor that is the DG's MO, and is in all honesty probably worth half the purchase price right there. If you weren't excited about this game before, you will be after watching this DVD.
The first chapter of the book to the in game world and it's version of history, which is just close enough to the biblical accounts for it to be sacrilegious. Within the first few pages you can tell that the DG's had a blast writing this game. There's an inherent sense of playfulness that you don't find in many games anymore. I'm happy to report this continues through the rest of the book.
Chapter two deals with character creation. This game is built in the Cortex system, which uses a point buy system broken into attributes (strength, agility, toughness, intelligence, alertness, and willpower), skills, and traits, and three levels of starting experience (recruit, veteran, and grizzled veteran).
Chapter three is about attributes and skills, which are fairly standard for the game, though the prose still contains the old DG charm. It also contains the big list of traits. This is one of the places where the game really shines. Traits are all the little abilities and problems that make your character unique, things like contacts, addictions, reputation, enemies, charming good looks, and the ability to produce an explosive on demand. Oh, and vampirism. That's there too.
Next post I'll talk a little more about the system, as well as the last four chapters of the book.

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